c++ tutorial

++ is a middle-level programming language developed by Bjarne Stroustrup starting in 1979 at Bell Labs. C++ runs on a variety of platforms, such as Windows, Mac OS, and the various versions of UNIX. This C++ tutorial adopts a simple and practical approach to describe the concepts of C++for beginners to advanded software engineers.

Why to Learn C++

C++ is a MUST for students and working professionals to become a great Software Engineer. I will list down some of the key advantages of learning C++:

  • C++ is very close to hardware, so you get a chance to work at a low level which gives you lot of control in terms of memory management, better performance and finally a robust software development.
  • C++ programming gives you a clear understanding about Object Oriented Programming. You will understand low level implementation of polymorphism when you will implement virtual tables and virtual table pointers, or dynamic type identification.
  • C++ is one of the every green programming languages and loved by millions of software developers. If you are a great C++ programmer then you will never sit without work and more importantly you will get highly paid for your work.
  • C++ is the most widely used programming languages in application and system programming. So you can choose your area of interest of software development.
  • C++ really teaches you the difference between compiler, linker and loader, different data types, storage classes, variable types their scopes etc.

There are 1000s of good reasons to learn C++ Programming. But one thing for sure, to learn any programming language, not only C++, you just need to code, and code and finally code until you become expert.

Hello World using C++

Just to give you a little excitement about C++ programming, I’m going to give you a small conventional C++ Hello World program, You can try it using Demo link

C++ is a super set of C programming with additional implementation of object-oriented concepts.Live Demo

#include <iostream>
using namespace std;

// main() is where program execution begins.
int main() {
   cout << "Hello World"; // prints Hello World
   return 0;
}

There are many C++ compilers available which you can use to compile and run above mentioned program:

  • Apple C++. Xcode
  • Bloodshed Dev-C++
  • Clang C++
  • Cygwin (GNU C++)
  • Mentor Graphics
  • MINGW – “Minimalist GNU for Windows”
  • GNU CC source
  • IBM C++
  • Intel C++
  • Microsoft Visual C++
  • Oracle C++
  • HP C++

It is really impossible to give a complete list of all the available compilers. The C++ world is just too large and too much new is happening.

Applications of C++ Programming

As mentioned before, C++ is one of the most widely used programming languages. It has it’s presence in almost every area of software development. I’m going to list few of them here:

  • Application Software Development – C++ programming has been used in developing almost all the major Operating Systems like Windows, Mac OSX and Linux. Apart from the operating systems, the core part of many browsers like Mozilla Firefox and Chrome have been written using C++. C++ also has been used in developing the most popular database system called MySQL.
  • Programming Languages Development – C++ has been used extensively in developing new programming languages like C#, Java, JavaScript, Perl, UNIX’s C Shell, PHP and Python, and Verilog etc.
  • Computation Programming – C++ is the best friends of scientists because of fast speed and computational efficiencies.
  • Games Development – C++ is extremely fast which allows programmers to do procedural programming for CPU intensive functions and provides greater control over hardware, because of which it has been widely used in development of gaming engines.
  • Embedded System – C++ is being heavily used in developing Medical and Engineering Applications like softwares for MRI machines, high-end CAD/CAM systems etc.

This list goes on, there are various areas where software developers are happily using C++ to provide great softwares. I highly recommend you to learn C++ and contribute great softwares to the community.

Audience

This C++ tutorial has been prepared for the beginners to help them understand the basic to advanced concepts related to C++.

Prerequisites

Before you start practicing with various types of examples given in this C++ tutorial,we are making an assumption that you are already aware of the basics of computer program and computer programming language.

C++ is a statically typed, compiled, general-purpose, case-sensitive, free-form programming language that supports procedural, object-oriented, and generic programming.

C++ is regarded as a middle-level language, as it comprises a combination of both high-level and low-level language features.

C++ was developed by Bjarne Stroustrup starting in 1979 at Bell Labs in Murray Hill, New Jersey, as an enhancement to the C language and originally named C with Classes but later it was renamed C++ in 1983.

C++ is a superset of C, and that virtually any legal C program is a legal C++ program.

Note − A programming language is said to use static typing when type checking is performed during compile-time as opposed to run-time.

Object-Oriented Programming

C++ fully supports object-oriented programming, including the four pillars of object-oriented development −

  • Encapsulation
  • Data hiding
  • Inheritance
  • Polymorphism

Standard Libraries

Standard C++ consists of three important parts −

  • The core language giving all the building blocks including variables, data types and literals, etc.
  • The C++ Standard Library giving a rich set of functions manipulating files, strings, etc.
  • The Standard Template Library (STL) giving a rich set of methods manipulating data structures, etc.

The ANSI Standard

The ANSI standard is an attempt to ensure that C++ is portable; that code you write for Microsoft’s compiler will compile without errors, using a compiler on a Mac, UNIX, a Windows box, or an Alpha.

The ANSI standard has been stable for a while, and all the major C++ compiler manufacturers support the ANSI standard.

Learning C++

The most important thing while learning C++ is to focus on concepts.

The purpose of learning a programming language is to become a better programmer; that is, to become more effective at designing and implementing new systems and at maintaining old ones.

C++ supports a variety of programming styles. You can write in the style of Fortran, C, Smalltalk, etc., in any language. Each style can achieve its aims effectively while maintaining runtime and space efficiency.

Use of C++

C++ is used by hundreds of thousands of programmers in essentially every application domain.

C++ is being highly used to write device drivers and other software that rely on direct manipulation of hardware under realtime constraints.

C++ is widely used for teaching and research because it is clean enough for successful teaching of basic concepts.

Anyone who has used either an Apple Macintosh or a PC running Windows has indirectly used C++ because the primary user interfaces of these systems are written in C++.

Local Environment Setup

If you are still willing to set up your environment for C++, you need to have the following two softwares on your computer.

Text Editor

This will be used to type your program. Examples of few editors include Windows Notepad, OS Edit command, Brief, Epsilon, EMACS, and vim or vi.

Name and version of text editor can vary on different operating systems. For example, Notepad will be used on Windows and vim or vi can be used on windows as well as Linux, or UNIX.

The files you create with your editor are called source files and for C++ they typically are named with the extension .cpp, .cp, or .c.

A text editor should be in place to start your C++ programming.

C++ Compiler

This is an actual C++ compiler, which will be used to compile your source code into final executable program.

Most C++ compilers don’t care what extension you give to your source code, but if you don’t specify otherwise, many will use .cpp by default.

Most frequently used and free available compiler is GNU C/C++ compiler, otherwise you can have compilers either from HP or Solaris if you have the respective Operating Systems.

Installing GNU C/C++ Compiler

UNIX/Linux Installation

If you are using Linux or UNIX then check whether GCC is installed on your system by entering the following command from the command line −

$ g++ -v

If you have installed GCC, then it should print a message such as the following −

Using built-in specs.
Target: i386-redhat-linux
Configured with: ../configure --prefix=/usr .......
Thread model: posix
gcc version 4.1.2 20080704 (Red Hat 4.1.2-46)

If GCC is not installed, then you will have to install it yourself using the detailed instructions available at https://gcc.gnu.org/install/

Mac OS X Installation

If you use Mac OS X, the easiest way to obtain GCC is to download the Xcode development environment from Apple’s website and follow the simple installation instructions.

Xcode is currently available at developer.apple.com/technologies/tools/.

Windows Installation

To install GCC at Windows you need to install MinGW. To install MinGW, go to the MinGW homepage, www.mingw.org, and follow the link to the MinGW download page. Download the latest version of the MinGW installation program which should be named MinGW-<version>.exe.

While installing MinGW, at a minimum, you must install gcc-core, gcc-g++, binutils, and the MinGW runtime, but you may wish to install more.

Add the bin subdirectory of your MinGW installation to your PATH environment variable so that you can specify these tools on the command line by their simple names.

When the installation is complete, you will be able to run gcc, g++, ar, ranlib, dlltool, and several other GNU tools from the Windows command line.

When we consider a C++ program, it can be defined as a collection of objects that communicate via invoking each other’s methods. Let us now briefly look into what a class, object, methods, and instant variables mean.

  • Object − Objects have states and behaviors. Example: A dog has states – color, name, breed as well as behaviors – wagging, barking, eating. An object is an instance of a class.
  • Class − A class can be defined as a template/blueprint that describes the behaviors/states that object of its type support.
  • Methods − A method is basically a behavior. A class can contain many methods. It is in methods where the logics are written, data is manipulated and all the actions are executed.
  • Instance Variables − Each object has its unique set of instance variables. An object’s state is created by the values assigned to these instance variables.

C++ Program Structure

Let us look at a simple code that would print the words Hello World.Live Demo

#include <iostream>
using namespace std;

// main() is where program execution begins.
int main() {
   cout << "Hello World"; // prints Hello World
   return 0;
}

Let us look at the various parts of the above program −

  • The C++ language defines several headers, which contain information that is either necessary or useful to your program. For this program, the header <iostream> is needed.
  • The line using namespace std; tells the compiler to use the std namespace. Namespaces are a relatively recent addition to C++.
  • The next line ‘// main() is where program execution begins.‘ is a single-line comment available in C++. Single-line comments begin with // and stop at the end of the line.
  • The line int main() is the main function where program execution begins.
  • The next line cout << “Hello World”; causes the message “Hello World” to be displayed on the screen.
  • The next line return 0; terminates main( )function and causes it to return the value 0 to the calling process.

Compile and Execute C++ Program

Let’s look at how to save the file, compile and run the program. Please follow the steps given below −

  • Open a text editor and add the code as above.
  • Save the file as: hello.cpp
  • Open a command prompt and go to the directory where you saved the file.
  • Type ‘g++ hello.cpp’ and press enter to compile your code. If there are no errors in your code the command prompt will take you to the next line and would generate a.out executable file.
  • Now, type ‘a.out’ to run your program.
  • You will be able to see ‘ Hello World ‘ printed on the window.
$ g++ hello.cpp
$ ./a.out
Hello World

Make sure that g++ is in your path and that you are running it in the directory containing file hello.cpp.

You can compile C/C++ programs using makefile. For more details, you can check our ‘Makefile Tutorial’.

Semicolons and Blocks in C++

In C++, the semicolon is a statement terminator. That is, each individual statement must be ended with a semicolon. It indicates the end of one logical entity.

For example, following are three different statements −

x = y;
y = y + 1;
add(x, y);

A block is a set of logically connected statements that are surrounded by opening and closing braces. For example −

{
   cout << "Hello World"; // prints Hello World
   return 0;
}

C++ does not recognize the end of the line as a terminator. For this reason, it does not matter where you put a statement in a line. For example −

x = y;
y = y + 1;
add(x, y);

is the same as

x = y; y = y + 1; add(x, y);

C++ Identifiers

A C++ identifier is a name used to identify a variable, function, class, module, or any other user-defined item. An identifier starts with a letter A to Z or a to z or an underscore (_) followed by zero or more letters, underscores, and digits (0 to 9).

C++ does not allow punctuation characters such as @, $, and % within identifiers. C++ is a case-sensitive programming language. Thus, Manpower and manpower are two different identifiers in C++.

Here are some examples of acceptable identifiers −

mohd       zara    abc   move_name  a_123
myname50   _temp   j     a23b9      retVal

C++ Keywords

The following list shows the reserved words in C++. These reserved words may not be used as constant or variable or any other identifier names.

asmelsenewthis
autoenumoperatorthrow
boolexplicitprivatetrue
breakexportprotectedtry
caseexternpublictypedef
catchfalseregistertypeid
charfloatreinterpret_casttypename
classforreturnunion
constfriendshortunsigned
const_castgotosignedusing
continueifsizeofvirtual
defaultinlinestaticvoid
deleteintstatic_castvolatile
dolongstructwchar_t
doublemutableswitchwhile
dynamic_castnamespacetemplate 

Trigraphs

A few characters have an alternative representation, called a trigraph sequence. A trigraph is a three-character sequence that represents a single character and the sequence always starts with two question marks.

Trigraphs are expanded anywhere they appear, including within string literals and character literals, in comments, and in preprocessor directives.

Following are most frequently used trigraph sequences −

TrigraphReplacement
??=#
??/\
??’^
??([
??)]
??!|
??<{
??>}
??-~

All the compilers do not support trigraphs and they are not advised to be used because of their confusing nature.

Whitespace in C++

A line containing only whitespace, possibly with a comment, is known as a blank line, and C++ compiler totally ignores it.

Whitespace is the term used in C++ to describe blanks, tabs, newline characters and comments. Whitespace separates one part of a statement from another and enables the compiler to identify where one element in a statement, such as int, ends and the next element begins.

Statement 1

int age;

In the above statement there must be at least one whitespace character (usually a space) between int and age for the compiler to be able to distinguish them.

Statement 2

fruit = apples + oranges;   // Get the total fruit

In the above statement 2, no whitespace characters are necessary between fruit and =, or between = and apples, although you are free to include some if you wish for readability purpose.

Program comments are explanatory statements that you can include in the C++ code. These comments help anyone reading the source code. All programming languages allow for some form of comments.

C++ supports single-line and multi-line comments. All characters available inside any comment are ignored by C++ compiler.

C++ comments start with /* and end with */. For example −

/* This is a comment */

/* C++ comments can also
   * span multiple lines
*/

A comment can also start with //, extending to the end of the line. For example −Live Demo

#include <iostream>
using namespace std;

main() {
   cout << "Hello World"; // prints Hello World
   
   return 0;
}

When the above code is compiled, it will ignore // prints Hello World and final executable will produce the following result −

Hello World

Within a /* and */ comment, // characters have no special meaning. Within a // comment, /* and */ have no special meaning. Thus, you can “nest” one kind of comment within the other kind. For example −

/* Comment out printing of Hello World:

cout << "Hello World"; // prints Hello World

*/

While writing program in any language, you need to use various variables to store various information. Variables are nothing but reserved memory locations to store values. This means that when you create a variable you reserve some space in memory.

You may like to store information of various data types like character, wide character, integer, floating point, double floating point, boolean etc. Based on the data type of a variable, the operating system allocates memory and decides what can be stored in the reserved memory.

Primitive Built-in Types

C++ offers the programmer a rich assortment of built-in as well as user defined data types. Following table lists down seven basic C++ data types −

TypeKeyword
Booleanbool
Characterchar
Integerint
Floating pointfloat
Double floating pointdouble
Valuelessvoid
Wide characterwchar_t

Several of the basic types can be modified using one or more of these type modifiers −

  • signed
  • unsigned
  • short
  • long

The following table shows the variable type, how much memory it takes to store the value in memory, and what is maximum and minimum value which can be stored in such type of variables.

TypeTypical Bit WidthTypical Range
char1byte-127 to 127 or 0 to 255
unsigned char1byte0 to 255
signed char1byte-127 to 127
int4bytes-2147483648 to 2147483647
unsigned int4bytes0 to 4294967295
signed int4bytes-2147483648 to 2147483647
short int2bytes-32768 to 32767
unsigned short intRange0 to 65,535
signed short intRange-32768 to 32767
long int4bytes-2,147,483,648 to 2,147,483,647
signed long int4bytessame as long int
unsigned long int4bytes0 to 4,294,967,295
float4bytes+/- 3.4e +/- 38 (~7 digits)
double8bytes+/- 1.7e +/- 308 (~15 digits)
long double8bytes+/- 1.7e +/- 308 (~15 digits)
wchar_t2 or 4 bytes1 wide character

The size of variables might be different from those shown in the above table, depending on the compiler and the computer you are using.

Following is the example, which will produce correct size of various data types on your computer.Live Demo

#include <iostream>
using namespace std;

int main() {
   cout << "Size of char : " << sizeof(char) << endl;
   cout << "Size of int : " << sizeof(int) << endl;
   cout << "Size of short int : " << sizeof(short int) << endl;
   cout << "Size of long int : " << sizeof(long int) << endl;
   cout << "Size of float : " << sizeof(float) << endl;
   cout << "Size of double : " << sizeof(double) << endl;
   cout << "Size of wchar_t : " << sizeof(wchar_t) << endl;
   
   return 0;
}

This example uses endl, which inserts a new-line character after every line and << operator is being used to pass multiple values out to the screen. We are also using sizeof() operator to get size of various data types.

When the above code is compiled and executed, it produces the following result which can vary from machine to machine −

Size of char : 1
Size of int : 4
Size of short int : 2
Size of long int : 4
Size of float : 4
Size of double : 8
Size of wchar_t : 4

typedef Declarations

You can create a new name for an existing type using typedef. Following is the simple syntax to define a new type using typedef −

typedef type newname; 

For example, the following tells the compiler that feet is another name for int −

typedef int feet;

Now, the following declaration is perfectly legal and creates an integer variable called distance −

feet distance;

Enumerated Types

An enumerated type declares an optional type name and a set of zero or more identifiers that can be used as values of the type. Each enumerator is a constant whose type is the enumeration.

Creating an enumeration requires the use of the keyword enum. The general form of an enumeration type is −

enum enum-name { list of names } var-list; 

Here, the enum-name is the enumeration’s type name. The list of names is comma separated.

For example, the following code defines an enumeration of colors called colors and the variable c of type color. Finally, c is assigned the value “blue”.

enum color { red, green, blue } c;
c = blue;

By default, the value of the first name is 0, the second name has the value 1, and the third has the value 2, and so on. But you can give a name, a specific value by adding an initializer. For example, in the following enumeration, green will have the value 5.

enum color { red, green = 5, blue };

Here, blue will have a value of 6 because each name will be one greater than the one that precedes it.

A variable provides us with named storage that our programs can manipulate. Each variable in C++ has a specific type, which determines the size and layout of the variable’s memory; the range of values that can be stored within that memory; and the set of operations that can be applied to the variable.

The name of a variable can be composed of letters, digits, and the underscore character. It must begin with either a letter or an underscore. Upper and lowercase letters are distinct because C++ is case-sensitive −

There are following basic types of variable in C++ as explained in last chapter −

Sr.NoType & Description
1boolStores either value true or false.
2charTypically a single octet (one byte). This is an integer type.
3intThe most natural size of integer for the machine.
4floatA single-precision floating point value.
5doubleA double-precision floating point value.
6voidRepresents the absence of type.
7wchar_tA wide character type.

C++ also allows to define various other types of variables, which we will cover in subsequent chapters like Enumeration, Pointer, Array, Reference, Data structures, and Classes.

Following section will cover how to define, declare and use various types of variables.

Variable Definition in C++

A variable definition tells the compiler where and how much storage to create for the variable. A variable definition specifies a data type, and contains a list of one or more variables of that type as follows −

type variable_list;

Here, type must be a valid C++ data type including char, w_char, int, float, double, bool or any user-defined object, etc., and variable_list may consist of one or more identifier names separated by commas. Some valid declarations are shown here −

int    i, j, k;
char   c, ch;
float  f, salary;
double d;

The line int i, j, k; both declares and defines the variables i, j and k; which instructs the compiler to create variables named i, j and k of type int.

Variables can be initialized (assigned an initial value) in their declaration. The initializer consists of an equal sign followed by a constant expression as follows −

type variable_name = value;

Some examples are −

extern int d = 3, f = 5;    // declaration of d and f. 
int d = 3, f = 5;           // definition and initializing d and f. 
byte z = 22;                // definition and initializes z. 
char x = 'x';               // the variable x has the value 'x'.

For definition without an initializer: variables with static storage duration are implicitly initialized with NULL (all bytes have the value 0); the initial value of all other variables is undefined.

Variable Declaration in C++

A variable declaration provides assurance to the compiler that there is one variable existing with the given type and name so that compiler proceed for further compilation without needing complete detail about the variable. A variable declaration has its meaning at the time of compilation only, compiler needs actual variable definition at the time of linking of the program.

A variable declaration is useful when you are using multiple files and you define your variable in one of the files which will be available at the time of linking of the program. You will use externkeyword to declare a variable at any place. Though you can declare a variable multiple times in your C++ program, but it can be defined only once in a file, a function or a block of code.

Example

Try the following example where a variable has been declared at the top, but it has been defined inside the main function −Live Demo

#include <iostream>
using namespace std;

// Variable declaration:
extern int a, b;
extern int c;
extern float f;
  
int main () {
   // Variable definition:
   int a, b;
   int c;
   float f;
 
   // actual initialization
   a = 10;
   b = 20;
   c = a + b;
 
   cout << c << endl ;

   f = 70.0/3.0;
   cout << f << endl ;
 
   return 0;
}

When the above code is compiled and executed, it produces the following result −

30
23.3333

Same concept applies on function declaration where you provide a function name at the time of its declaration and its actual definition can be given anywhere else. For example −

// function declaration
int func();
int main() {
   // function call
   int i = func();
}

// function definition
int func() {
   return 0;
}

Lvalues and Rvalues

There are two kinds of expressions in C++ −

  • lvalue − Expressions that refer to a memory location is called “lvalue” expression. An lvalue may appear as either the left-hand or right-hand side of an assignment.
  • rvalue − The term rvalue refers to a data value that is stored at some address in memory. An rvalue is an expression that cannot have a value assigned to it which means an rvalue may appear on the right- but not left-hand side of an assignment.

Variables are lvalues and so may appear on the left-hand side of an assignment. Numeric literals are rvalues and so may not be assigned and can not appear on the left-hand side. Following is a valid statement −

int g = 20;

But the following is not a valid statement and would generate compile-time error −

10 = 20;


A scope is a region of the program and broadly speaking there are three places, where variables can be declared −

  • Inside a function or a block which is called local variables,
  • In the definition of function parameters which is called formal parameters.
  • Outside of all functions which is called global variables.

We will learn what is a function and it’s parameter in subsequent chapters. Here let us explain what are local and global variables.

Local Variables

Variables that are declared inside a function or block are local variables. They can be used only by statements that are inside that function or block of code. Local variables are not known to functions outside their own. Following is the example using local variables −Live Demo

#include <iostream>
using namespace std;
 
int main () {
   // Local variable declaration:
   int a, b;
   int c;
 
   // actual initialization
   a = 10;
   b = 20;
   c = a + b;
 
   cout << c;
 
   return 0;
}

Global Variables

Global variables are defined outside of all the functions, usually on top of the program. The global variables will hold their value throughout the life-time of your program.

A global variable can be accessed by any function. That is, a global variable is available for use throughout your entire program after its declaration. Following is the example using global and local variables −Live Demo

#include <iostream>
using namespace std;
 
// Global variable declaration:
int g;
 
int main () {
   // Local variable declaration:
   int a, b;
 
   // actual initialization
   a = 10;
   b = 20;
   g = a + b;
  
   cout << g;
 
   return 0;
}

A program can have same name for local and global variables but value of local variable inside a function will take preference. For example −Live Demo

#include <iostream>
using namespace std;
 
// Global variable declaration:
int g = 20;
 
int main () {
   // Local variable declaration:
   int g = 10;
 
   cout << g;
 
   return 0;
}

When the above code is compiled and executed, it produces the following result −

10

Initializing Local and Global Variables

When a local variable is defined, it is not initialized by the system, you must initialize it yourself. Global variables are initialized automatically by the system when you define them as follows −

Data TypeInitializer
int0
char‘\0’
float0
double0
pointerNULL

It is a good programming practice to initialize variables properly, otherwise sometimes program would produce unexpected result.


onstants refer to fixed values that the program may not alter and they are called literals.

Constants can be of any of the basic data types and can be divided into Integer Numerals, Floating-Point Numerals, Characters, Strings and Boolean Values.

Again, constants are treated just like regular variables except that their values cannot be modified after their definition.

Integer Literals

An integer literal can be a decimal, octal, or hexadecimal constant. A prefix specifies the base or radix: 0x or 0X for hexadecimal, 0 for octal, and nothing for decimal.

An integer literal can also have a suffix that is a combination of U and L, for unsigned and long, respectively. The suffix can be uppercase or lowercase and can be in any order.

Here are some examples of integer literals −

212         // Legal
215u        // Legal
0xFeeL      // Legal
078         // Illegal: 8 is not an octal digit
032UU       // Illegal: cannot repeat a suffix

Following are other examples of various types of Integer literals −

85         // decimal
0213       // octal
0x4b       // hexadecimal
30         // int
30u        // unsigned int
30l        // long
30ul       // unsigned long

Floating-point Literals

A floating-point literal has an integer part, a decimal point, a fractional part, and an exponent part. You can represent floating point literals either in decimal form or exponential form.

While representing using decimal form, you must include the decimal point, the exponent, or both and while representing using exponential form, you must include the integer part, the fractional part, or both. The signed exponent is introduced by e or E.

Here are some examples of floating-point literals −

3.14159       // Legal
314159E-5L    // Legal
510E          // Illegal: incomplete exponent
210f          // Illegal: no decimal or exponent
.e55          // Illegal: missing integer or fraction

Boolean Literals

There are two Boolean literals and they are part of standard C++ keywords −

  • A value of true representing true.
  • A value of false representing false.

You should not consider the value of true equal to 1 and value of false equal to 0.

Character Literals

Character literals are enclosed in single quotes. If the literal begins with L (uppercase only), it is a wide character literal (e.g., L’x’) and should be stored in wchar_t type of variable . Otherwise, it is a narrow character literal (e.g., ‘x’) and can be stored in a simple variable of char type.

A character literal can be a plain character (e.g., ‘x’), an escape sequence (e.g., ‘\t’), or a universal character (e.g., ‘\u02C0’).

There are certain characters in C++ when they are preceded by a backslash they will have special meaning and they are used to represent like newline (\n) or tab (\t). Here, you have a list of some of such escape sequence codes −

Escape sequenceMeaning
\\\ character
\’‘ character
\”” character
\?? character
\aAlert or bell
\bBackspace
\fForm feed
\nNewline
\rCarriage return
\tHorizontal tab
\vVertical tab
\oooOctal number of one to three digits
\xhh . . .Hexadecimal number of one or more digits

Following is the example to show a few escape sequence characters −Live Demo

#include <iostream>
using namespace std;

int main() {
   cout << "Hello\tWorld\n\n";
   return 0;
}

When the above code is compiled and executed, it produces the following result −

Hello   World

String Literals

String literals are enclosed in double quotes. A string contains characters that are similar to character literals: plain characters, escape sequences, and universal characters.

You can break a long line into multiple lines using string literals and separate them using whitespaces.

Here are some examples of string literals. All the three forms are identical strings.

"hello, dear"

"hello, \

dear"

"hello, " "d" "ear"

Defining Constants

There are two simple ways in C++ to define constants −

  • Using #define preprocessor.
  • Using const keyword.

The #define Preprocessor

Following is the form to use #define preprocessor to define a constant −

#define identifier value

Following example explains it in detail −Live Demo

#include <iostream>
using namespace std;

#define LENGTH 10   
#define WIDTH  5
#define NEWLINE '\n'

int main() {
   int area;  
   
   area = LENGTH * WIDTH;
   cout << area;
   cout << NEWLINE;
   return 0;
}

When the above code is compiled and executed, it produces the following result −

50

The const Keyword

You can use const prefix to declare constants with a specific type as follows −

const type variable = value;

Following example explains it in detail −Live Demo

#include <iostream>
using namespace std;

int main() {
   const int  LENGTH = 10;
   const int  WIDTH  = 5;
   const char NEWLINE = '\n';
   int area;  
   
   area = LENGTH * WIDTH;
   cout << area;
   cout << NEWLINE;
   return 0;
}

When the above code is compiled and executed, it produces the following result −

50

Note that it is a good programming practice to define constants in CAPITALS.


C++ allows the char, int, and double data types to have modifiers preceding them. A modifier is used to alter the meaning of the base type so that it more precisely fits the needs of various situations.

The data type modifiers are listed here −

  • signed
  • unsigned
  • long
  • short

The modifiers signed, unsigned, long, and short can be applied to integer base types. In addition, signed and unsigned can be applied to char, and long can be applied to double.

The modifiers signed and unsigned can also be used as prefix to long or short modifiers. For example, unsigned long int.

C++ allows a shorthand notation for declaring unsigned, short, or long integers. You can simply use the word unsigned, short, or long, without int. It automatically implies int. For example, the following two statements both declare unsigned integer variables.

unsigned x;
unsigned int y;

To understand the difference between the way signed and unsigned integer modifiers are interpreted by C++, you should run the following short program −Live Demo

#include <iostream>
using namespace std;
 
/* This program shows the difference between
   * signed and unsigned integers.
*/
int main() {
   short int i;           // a signed short integer
   short unsigned int j;  // an unsigned short integer

   j = 50000;

   i = j;
   cout << i << " " << j;

   return 0;
}

When this program is run, following is the output −

-15536 50000

The above result is because the bit pattern that represents 50,000 as a short unsigned integer is interpreted as -15,536 by a short.

Type Qualifiers in C++

The type qualifiers provide additional information about the variables they precede.

Sr.NoQualifier & Meaning
1constObjects of type const cannot be changed by your program during execution.
2volatileThe modifier volatile tells the compiler that a variable’s value may be changed in ways not explicitly specified by the program.
3restrictA pointer qualified by restrict is initially the only means by which the object it points to can be accessed. Only C99 adds a new type qualifier called restrict.


A storage class defines the scope (visibility) and life-time of variables and/or functions within a C++ Program. These specifiers precede the type that they modify. There are following storage classes, which can be used in a C++ Program

  • auto
  • register
  • static
  • extern
  • mutable

The auto Storage Class

The auto storage class is the default storage class for all local variables.

{
   int mount;
   auto int month;
}

The example above defines two variables with the same storage class, auto can only be used within functions, i.e., local variables.

The register Storage Class

The register storage class is used to define local variables that should be stored in a register instead of RAM. This means that the variable has a maximum size equal to the register size (usually one word) and can’t have the unary ‘&’ operator applied to it (as it does not have a memory location).

{
   register int  miles;
}

The register should only be used for variables that require quick access such as counters. It should also be noted that defining ‘register’ does not mean that the variable will be stored in a register. It means that it MIGHT be stored in a register depending on hardware and implementation restrictions.

The static Storage Class

The static storage class instructs the compiler to keep a local variable in existence during the life-time of the program instead of creating and destroying it each time it comes into and goes out of scope. Therefore, making local variables static allows them to maintain their values between function calls.

The static modifier may also be applied to global variables. When this is done, it causes that variable’s scope to be restricted to the file in which it is declared.

In C++, when static is used on a class data member, it causes only one copy of that member to be shared by all objects of its class.Live Demo

#include <iostream>
 
// Function declaration
void func(void);
 
static int count = 10; /* Global variable */
 
main() {
   while(count--) {
      func();
   }
   
   return 0;
}

// Function definition
void func( void ) {
   static int i = 5; // local static variable
   i++;
   std::cout << "i is " << i ;
   std::cout << " and count is " << count << std::endl;
}

When the above code is compiled and executed, it produces the following result −

i is 6 and count is 9
i is 7 and count is 8
i is 8 and count is 7
i is 9 and count is 6
i is 10 and count is 5
i is 11 and count is 4
i is 12 and count is 3
i is 13 and count is 2
i is 14 and count is 1
i is 15 and count is 0

The extern Storage Class

The extern storage class is used to give a reference of a global variable that is visible to ALL the program files. When you use ‘extern’ the variable cannot be initialized as all it does is point the variable name at a storage location that has been previously defined.

When you have multiple files and you define a global variable or function, which will be used in other files also, then extern will be used in another file to give reference of defined variable or function. Just for understanding extern is used to declare a global variable or function in another file.

The extern modifier is most commonly used when there are two or more files sharing the same global variables or functions as explained below.

First File: main.cpp

#include <iostream>
int count ;
extern void write_extern();
 
main() {
   count = 5;
   write_extern();
}

Second File: support.cpp

#include <iostream>

extern int count;

void write_extern(void) {
   std::cout << "Count is " << count << std::endl;
}

Here, extern keyword is being used to declare count in another file. Now compile these two files as follows −

$g++ main.cpp support.cpp -o write

This will produce write executable program, try to execute write and check the result as follows −

$./write
5

The mutable Storage Class

The mutable specifier applies only to class objects, which are discussed later in this tutorial. It allows a member of an object to override const member function. That is, a mutable member can be modified by a const member function.

An operator is a symbol that tells the compiler to perform specific mathematical or logical manipulations. C++ is rich in built-in operators and provide the following types of operators −

  • Arithmetic Operators
  • Relational Operators
  • Logical Operators
  • Bitwise Operators
  • Assignment Operators
  • Misc Operators

This chapter will examine the arithmetic, relational, logical, bitwise, assignment and other operators one by one.

Arithmetic Operators

There are following arithmetic operators supported by C++ language −

Assume variable A holds 10 and variable B holds 20, then −

Show Examples

OperatorDescriptionExample
+Adds two operandsA + B will give 30
Subtracts second operand from the firstA – B will give -10
*Multiplies both operandsA * B will give 200
/Divides numerator by de-numeratorB / A will give 2
%Modulus Operator and remainder of after an integer divisionB % A will give 0
++Increment operator, increases integer value by oneA++ will give 11
Decrement operator, decreases integer value by oneA– will give 9

Relational Operators

There are following relational operators supported by C++ language

Assume variable A holds 10 and variable B holds 20, then −

Show Examples

OperatorDescriptionExample
==Checks if the values of two operands are equal or not, if yes then condition becomes true.(A == B) is not true.
!=Checks if the values of two operands are equal or not, if values are not equal then condition becomes true.(A != B) is true.
>Checks if the value of left operand is greater than the value of right operand, if yes then condition becomes true.(A > B) is not true.
<Checks if the value of left operand is less than the value of right operand, if yes then condition becomes true.(A < B) is true.
>=Checks if the value of left operand is greater than or equal to the value of right operand, if yes then condition becomes true.(A >= B) is not true.
<=Checks if the value of left operand is less than or equal to the value of right operand, if yes then condition becomes true.(A <= B) is true.

Logical Operators

There are following logical operators supported by C++ language.

Assume variable A holds 1 and variable B holds 0, then −

Show Examples

OperatorDescriptionExample
&&Called Logical AND operator. If both the operands are non-zero, then condition becomes true.(A && B) is false.
||Called Logical OR Operator. If any of the two operands is non-zero, then condition becomes true.(A || B) is true.
!Called Logical NOT Operator. Use to reverses the logical state of its operand. If a condition is true, then Logical NOT operator will make false.!(A && B) is true.

Bitwise Operators

Bitwise operator works on bits and perform bit-by-bit operation. The truth tables for &, |, and ^ are as follows −

pqp & qp | qp ^ q
00000
01011
11110
10011

Assume if A = 60; and B = 13; now in binary format they will be as follows −

A = 0011 1100

B = 0000 1101

—————–

A&B = 0000 1100

A|B = 0011 1101

A^B = 0011 0001

~A  = 1100 0011

The Bitwise operators supported by C++ language are listed in the following table. Assume variable A holds 60 and variable B holds 13, then −

Show Examples

OperatorDescriptionExample
&Binary AND Operator copies a bit to the result if it exists in both operands.(A & B) will give 12 which is 0000 1100
|Binary OR Operator copies a bit if it exists in either operand.(A | B) will give 61 which is 0011 1101
^Binary XOR Operator copies the bit if it is set in one operand but not both.(A ^ B) will give 49 which is 0011 0001
~Binary Ones Complement Operator is unary and has the effect of ‘flipping’ bits.(~A ) will give -61 which is 1100 0011 in 2’s complement form due to a signed binary number.
<<Binary Left Shift Operator. The left operands value is moved left by the number of bits specified by the right operand.A << 2 will give 240 which is 1111 0000
>>Binary Right Shift Operator. The left operands value is moved right by the number of bits specified by the right operand.A >> 2 will give 15 which is 0000 1111

Assignment Operators

There are following assignment operators supported by C++ language −

Show Examples

OperatorDescriptionExample
=Simple assignment operator, Assigns values from right side operands to left side operand.C = A + B will assign value of A + B into C
+=Add AND assignment operator, It adds right operand to the left operand and assign the result to left operand.C += A is equivalent to C = C + A
-=Subtract AND assignment operator, It subtracts right operand from the left operand and assign the result to left operand.C -= A is equivalent to C = C – A
*=Multiply AND assignment operator, It multiplies right operand with the left operand and assign the result to left operand.C *= A is equivalent to C = C * A
/=Divide AND assignment operator, It divides left operand with the right operand and assign the result to left operand.C /= A is equivalent to C = C / A
%=Modulus AND assignment operator, It takes modulus using two operands and assign the result to left operand.C %= A is equivalent to C = C % A
<<=Left shift AND assignment operator.C <<= 2 is same as C = C << 2
>>=Right shift AND assignment operator.C >>= 2 is same as C = C >> 2
&=Bitwise AND assignment operator.C &= 2 is same as C = C & 2
^=Bitwise exclusive OR and assignment operator.C ^= 2 is same as C = C ^ 2
|=Bitwise inclusive OR and assignment operator.C |= 2 is same as C = C | 2

Misc Operators

The following table lists some other operators that C++ supports.

Sr.NoOperator & Description
1sizeofsizeof operator returns the size of a variable. For example, sizeof(a), where ‘a’ is integer, and will return 4.
2Condition ? X : YConditional operator (?). If Condition is true then it returns value of X otherwise returns value of Y.
3,Comma operator causes a sequence of operations to be performed. The value of the entire comma expression is the value of the last expression of the comma-separated list.
4. (dot) and -> (arrow)Member operators are used to reference individual members of classes, structures, and unions.
5CastCasting operators convert one data type to another. For example, int(2.2000) would return 2.
6&Pointer operator & returns the address of a variable. For example &a; will give actual address of the variable.
7*Pointer operator * is pointer to a variable. For example *var; will pointer to a variable var.

Operators Precedence in C++

Operator precedence determines the grouping of terms in an expression. This affects how an expression is evaluated. Certain operators have higher precedence than others; for example, the multiplication operator has higher precedence than the addition operator −

For example x = 7 + 3 * 2; here, x is assigned 13, not 20 because operator * has higher precedence than +, so it first gets multiplied with 3*2 and then adds into 7.

Here, operators with the highest precedence appear at the top of the table, those with the lowest appear at the bottom. Within an expression, higher precedence operators will be evaluated first.

Show Examples

Category Operator Associativity 
Postfix () [] -> . ++ – –  Left to right 
Unary + – ! ~ ++ – – (type)* & sizeof Right to left 
Multiplicative  * / % Left to right 
Additive  + – Left to right 
Shift  << >> Left to right 
Relational  < <= > >= Left to right 
Equality  == != Left to right 
Bitwise AND Left to right 
Bitwise XOR Left to right 
Bitwise OR Left to right 
Logical AND && Left to right 
Logical OR || Left to right 
Conditional ?: Right to left 
Assignment = += -= *= /= %=>>= <<= &= ^= |= Right to left 
Comma Left to right 


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